Projects | Owen Connell
Hex Havoc
Web Player Settings
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How to Play

Controls

Arrow Keys: Move
Z: Fire

During Gameplay

Survive for as long as possible. Ghosts can be destroyed by firing at them. Spike balls must be avoided. The amount of obstacles that appear will gradually increase the longer you survive.
About the Project
An endless shooter game set on a dark, cursed night. Try to survive as long as possible against an ever-increasing group of enemies and obstacles. Developed as part of a Halloween-themed Game Jam.
Project Details
Development Time: October 29 - 31, 2021
Platform: Unity
My Goals for This Project
  • Using a fully 3D perspective, create a game that replicates the look of an old 2D game that simulates the look a 3D game.
  • Create a modular system for enemies, projectiles, and other obstacles that can be easily iterated upon through inheritance.
  • What I Learned After Finishing This Project
  • The next time I want to make something look like a 2D game simulating 3D, I will actually use a 2D camera. That way, I can choose how to manipulate objects to appear 3D in whatever way I decide, and do so on a case-by-case basis.
  • The way in which I implemented the modular system for handling obstacles seemed versatile, but since I made this for a Game Jam, I didn't have time to create a very diverse set of obstacles. In the future, I may iterate upon this project to create a greater variety of obstacles that will test the true versatility of the system.
  • Gameplay Demonstration
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